We pray that there'll be more shown at E3.Everything related to the Xbox One. Unfortunately, Microsoft's press materials only provided us with the game's logo and one screen shot, so you'll have to take our word for it: based on the footage that we saw, Ninety Nine Nights, although difficult to say three times fast, is going to knock your Xbox Live headset off. And on a closer note, her referred to Korea as a country that was once far away from Japan but is getting closer. Mizuguchi likened this to the United Nations. English, Japanese and Korean are all used when developing Ninety Nine Nights, with the staff requring two interpreters present at all times. Mizuguchi chose to comment on the international development environment for the game.
The Xbox 360 is more powerful than his team had originally been expecting, he disclosed. Through a translator, Lee, who seemed to be a bit overwhelmed at speaking before a crowd of a few hundred people, commented that, as this was his first collaboration, he was a bit worried, but the game is progressing well. While specifics on the story haven't been revealed, it will center on a powerful stone which brings fear into the world and leads to a ninety nine day period of night, with daylight returning on the one hundredth day.Īt the press conference, Mizuguchi introduced Ninety Nine Nights' director, Phantagram CEO Sang Youn Lee. You'll be able to select from many different characters and experience a unique story line with a different world perspective depending on your selection. On top of this is a storytelling system that Mizuguchi refers to as the "Multi Angle Scenario" system. Mizuguchi+(right)+and+Sang+Youn+Lee+(left) Ninety Nine is said to combine the strategy associated with commanding a giant army along with action, offering what Microsoft refers to as a completely new type of gameplay. Two thousand enemies? We're not sure, but enough so that we couldn't imagine any more fitting unless the camera zoomed out. In the gameplay sequences from the trailer, the screen seemed to be filled with enemies. How massive? The game's visual engine is capable of displaying up to 2,000 characters on screen simultaneously. Giving players the feel of a massive battle is one of the points of the points of the game. Judging by the trailer, the feel of a massive battle will be perfectly captured in Ninety Nine Nights.
One jaw-dropping scene in the trailer showed an explosion, with hundreds of characters being smoothly tossed into the air. Now picture that running at sixty frames per second, and that is Ninety Nine Nights. Imagine Dynasty Warriors but with no fog, no visual barricades, perfect image quality and hundreds of detailed enemies on screen simultaneously. The gameplay clips, which looked to be all realtime, blew us away. Mizuguchi drafted a film director for the sole purpose of assembling the trailer and commented that we can expect additional trailers as the game's development progresses.
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And what a trailer it was! Combining quick clips of gameplay with intriguing catch phrases such as "A land in harmony until the order of the world is shattered by conspiracy," "The time of peace is over," and "Chose your side," the trailer was created to look like a movie preview. Smart man that he is (he's also still the coolest guy in gaming, even though he's turning 40 this month), Mizuguchi let a video trailer do the talking. Mizuguchi is acting as producer on this fantasy-action title, with development being handled by Korea-based Phantagram, a developer best known for the award-winning Kingdom Under Fire. Mizuguchi, president of Q Entertainment ( Lumines, Meteos), unveiled his company's Xbox 360 project, Ninety Nine Nights. We were all set to pack up, take one more look at the hot Microsoft girls, then head home, when Tetsuya Mizuguchi came out and saved the day. Following early, unimpressive footage of Perfect Dark Zero, the infomercial was cut short for live presentations from a trio of Japanese game producers, the first of whom was Game Republic commander Yoshiki Okamoto, Okamoto announced two games for the Xbox 360, but was unwilling to share names, details or video footage.
As cheesy as the American version was, the Japanese one was even worse due to the inane commentary of a couple of MTV Japan VJs. First, there was an airing of the Xbox 360 advertisement produced in collaboration with MTV. Microsoft Japan started off its Xbox 360 unveiling event over in Japan with a string of disappointments.